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Scenario · Counter-Strike 2

CS2 reaction time test

Holding angles and counter-strafing both come down to raw reaction. Test yours against the high-ELO band.

How we keep measurements honest
Tab-switch voids the round

Leave the tab mid-test and the attempt is discarded, not scored.

Sub-80ms is a prediction

Humans can't react faster than ~80ms. Faster taps are flagged and excluded.

Input dedup at 100ms

Double-taps and macro bursts can't inflate a reading.

What is a good cs2 reaction time?

Faceit Level 10 players commonly post 170–210 ms. Below 160 ms is rare and heavily setup-dependent.

Why the raw number is not the whole story

In a real match you are also holding an angle, reading sound cues and managing crosshair placement. This test isolates one variable: how long your body takes to start moving after something appears. Use it to track your own baseline over time, not to rank yourself against someone on different hardware.

Frequently asked

Is CS2 reaction time different from Valorant?
The human number is the same — movement tech and game tuning change how much it matters, not how fast you are.
What is a good CS2 reaction?
170–210 ms at high level; below 160 ms is exceptional.
Does sub-tick affect this test?
No. This measures you, not the server.

Prefer a plain benchmark?

Take the standard test